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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Explorer
C C P C C P Alliance
1862

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Posted - 2013.11.23 18:14:00 -
[1] - Quote
baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Yes, the node was reinforced. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1862

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Posted - 2013.11.23 18:22:00 -
[2] - Quote
MestariBation wrote:CCP Veritas wrote:Hiya folks, just a quick post about the node death that prematurely ended the fighting in E-YJ8G.
Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. Our cluster is set up to assume that any node that is unresponsive for more than 3 minutes is dead and is removed forcefully from the cluster so that the show may go on elsewhere.
We're investigating why exactly that spike in execution happened and I'm hopeful we can knock it back in line. We'll be able to share more details of what exactly happened once a fix is deployed. Just reimbuse everyhting and its fine. Section 1.5 here http://community.eveonline.com/support/policies/eve-reimbursement-policy covers fleet fights. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1862

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Posted - 2013.11.23 18:23:00 -
[3] - Quote
BigSako wrote:Laserak wrote:CCP Veritas wrote:It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node. Was it a Cheetah?? I've seen nodes crashed using a single Cloaky Tech 3 jumping through a gate. Not sure HOW they did that, but everytime you saw a T3 decloak, not moving and being unlockable, that would lock up the node. That was already there in 2009 and I believe this bug is still out there. A bug report with details would be super Please mention me and CCP Veritas in the report. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1863

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Posted - 2013.11.23 19:47:00 -
[4] - Quote
Tippia wrote:SoGǪ when did Dr. Eyjo G start at CCP anyway? May 2007. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1863

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Posted - 2013.11.23 19:50:00 -
[5] - Quote
James Amril-Kesh wrote:Open up monitor during a fight like this, and what do I see?
The client is fetching bounties and killrights. Again and again and again.
Nobody ******* needs these in a large null battle. Killrights are completely irrelevant, and bounties can be payed out later/ Seriously, why are bounties still payed out instantly, when NPC bounties are on a 20 minute tick for the exact reason of avoiding excess server load? This information is actually not fetched from the location node, but rather a dedicated service that runs elsewhere in the cluster. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1867

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Posted - 2013.11.24 09:17:00 -
[6] - Quote
James Amril-Kesh wrote:Tippia wrote:SoGǪ when did Dr. Eyjo G start at CCP anyway? Wow. Wow.I feel like an idiot for just now figuring out what this had to do with the thread. It has something to do with this thread...? Oh, right, now I see it.  Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1867

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Posted - 2013.11.24 09:18:00 -
[7] - Quote
James Amril-Kesh wrote:Looking forward to the next thread: "Regarding ZJA-6U last night". It was quickly covered here: https://twitter.com/erlendur/status/404406785354002433 Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1867

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Posted - 2013.11.24 09:31:00 -
[8] - Quote
Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights? Not to our knowledge. This fleet fight was reinforced on an IBM System x3650 server with Intel "Everest" Xeon 5698 (a variant of the Westmere Xeon 5600 lineup, which has four of its six cores disabled) which runs at 4.4 GHz. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1867

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Posted - 2013.11.24 13:38:00 -
[9] - Quote
Pandora Barzane wrote:CCP Explorer wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights? Not to our knowledge. This fleet fight was reinforced on an IBM System x3650 server with Intel "Everest" Xeon 5698 (a variant of the Westmere Xeon 5600 lineup, which has four of its six cores disabled) which runs at 4.4 GHz. but you're running it with microsoft software, so youre basicly halving your performance. ... reference, please. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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